YOUR BROWSER. YOUR BUILD SPACE.

Your world.
Ready to build.

Turn a location into something of your own. Place props, fine-tune your scene, and export your map in a focused 3D workspace.

See how it works ↓

Private preview. Sign in with your studio account.

3D editingPrivate projectsYMAP XML export
A real CodeWalker Studio workspace showing textured buildings, roads and editing toolsREAL EDITOR CAPTURE
A real workspace. A clearer way to build.01 / WORKSPACE
FROM IDEA TO SCENE

Your first map starts here.

Three steps to get your project moving.

01

Find your starting point.

Sign in, choose a location, and let the available world data load around your camera.

CHOOSE A LOCATION
02

Make the scene yours.

Pick a prop from the library and click to place it. Move, rotate, and scale with familiar handles.

GRS YOUR EVERYDAY TOOLS
03

Save. Export. Keep building.

Save your project to your account. Export YMAP XML to continue your workflow in CodeWalker.

YOUR PROJECT, READY FOR THE NEXT STEP
MADE FOR THE WAY YOU WORK

Stay in the creative flow.

Precise when it matters.

Axis controls, grid snapping, and numeric transforms help you get every prop into place.

A scene you can navigate.

Search your object list, focus a selection, or isolate a prop while you work on the details.

Pick up where you left off.

Keep projects in your account, undo changes, and download a project file for your own backup.

BEFORE YOU JUMP IN

A few useful things.

How do I get started?

Open the editor and sign in with the credentials provided by the studio administrator. Choose a location, then click a prop in the library and place it on the map.

Is the entire world available?

World data is still being prepared. Available models and textures load around your camera, and more content appears as preparation progresses.

What can I export?

You can download your project as JSON or export your placed objects as YMAP XML. Use CodeWalker to convert the XML into a binary .ymap file for your game workflow.

GIVE YOUR IDEAS SOME SPACE

Start with one prop.
See where it takes you.

CWCODEWALKERSTUDIO · WORLD EDITOR
YOUR WORKSPACE IS WAITING

Welcome back.

Sign in to open your projects and start building.

Your projects

Your account

Paid access is not active yet.

World status

The world loads around your camera. Models still in preparation appear as they become available on the server.

Getting started

1. Pick a prop from the library. 2. Click the viewport to place it. 3. Drag the colored handles to move, rotate or scale it.

Move / rotate / scaleG / R / SConstrain to one axisX / Y / ZDuplicateShift DFrame selection / sceneF / HomeIsolate selection/Top / front / rightNumpad 7 / 1 / 3SaveCtrl SUndo / redoCtrl Z / Ctrl Shift ZSearch actionsSpace

Drag to orbit, right-drag to pan, and scroll to zoom. Double-click an object in the scene list to focus it.

What would you like to do?